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We're thrilled to bring you the latest news on the updates and optimizations we've rolled out, just one week after the launch of Early Access. The feedback we've received from players has been fantastic, and we've already made significant improvements to enhance your gaming experience. Let's dive into what's new and read the full Patch Notes further below!

Improved Performance

Our team has been hard at work optimizing performance, and while we're committed to ongoing enhancements, we're excited to share the improvements achieved so far:

  • Xbox & PlayStation 5: 10% to 20% increase in fps
  • Low-End PCs: 10% to 20% increase in fps
  • High-End PCs: 5% increase in fps

Optimizing performance remains one of our top priorities, and we look forward to sharing more improvements soon. Stay tuned!

Game Balancing Update

We're refining the battlefield to ensure every weapon and ability offers a fair, thrilling experience. Our latest balancing pass focuses on reigning in overperforming shotguns and enhancing underused assault rifles.

Shotgun Adjustments

The destructive power of shotguns has dominated the current meta. To bring them in-line with other weapon classes, we've made these changes:

Squall

  • Damage reduced from 28 to 24 per round
  • Magazine size increased from 10 to 12 rounds

Flenser

  • Damage reduced from 38 to 30 per round
  • Fire rate increased from 80 to 90 rounds per minute

Assault Rifle Improvements

To encourage more use of the Vulture and Partisan, we're increasing their magazine capacities:

  • Vulture: Default magazine size increased from 30 to 35 rounds
  • Partisan: Default magazine size increased from 30 to 40 rounds

Paralyzer CyberLimb Tweaks

While CyberLimbs are meant to redefine gameplay, the Paralyzer has proven too dominant. These changes aim to keep it powerful but balanced:

  • The Paralyzer will no longer prevent sprinting or mantling
  • Stun duration reduced from 3 seconds to 2 seconds

We believe these changes will create a more dynamic and balanced experience. As always, your feedback is crucial --- keep sharing your thoughts as we continue to fine-tune the game!

Top Improvements & Bug Fixes

We're constantly working to enhance your experience on Teardrop Island. Here's what's new and improved in this update:

New Features & Fixes

  • Added sound effects for sliding to make those fast escapes sound even cooler
  • Fixed feedback on Xbox controllers --- your gameplay will feel more immersive than ever
  • Slamfist CyberLimb can now be used right after exiting the jetpack, giving you more tactical options
  • Visual and collision bugs across various areas on Teardrop have been resolved for smoother exploration
  • Rare crashes have been fixed to improve overall stability

Full Patch Notes

Optimization

  • Performance improvements on all platforms (10-20% fps increase on low-end PCs & consoles, 5% fps increase on high-end PCs)

Intro

  • Cobra intro scene replaced with higher quality version

Weapon Updates

  • Optimized camera shakes for High RPM weapons

Squall

  • Default Mag = 12
  • Extended Mag = 15
  • Reduced Shots to knock to 7 (was 6)
  • Damage is now 24 per pellet (was 28)

Flenser

  • Reduced shots to knock from to 3 to 2
  • Damage is now 30 per pellet (was 38)
  • RPM increased from 80 to 90

Vulture

  • Default Mag increased to 35
  • Extended Mag increased to 42
  • Drum Mag increased to 54

Partisan

  • Default Mag increased to 40

CyberLimbs

Paralyzer adjustments

  • Removed the ability that prevented sprinting or mantling while under the paralyzer effect
  • Projectile decreased by rarity 2/2/2/3/3
  • Stun reduced from 3 seconds to 2 seconds
  • Addressed an issue where player can't unholster weapon after using Paralyzer

  • Addressed an issue where the jetpack Disabled Icon didn't show for full duration on Slamfist
  • Addressed an issue where the possibility to use Ghost's ability was blocked when spamming the activation button during the landing roll animation
  • Addressed an issue where Paralyzer's scan ability didn't work in the try-out zones
  • Addressed an issue where Ghost didn't work in try-out zones
  • Fixed a bug where Slamfist didn't work when both arms were Slamfists and used consecutively
  • Addressed an issue with Buzzkilla where the shoulder joint disappeared if the arm was equipped after Phosphor Fury
  • Updated Skunkpaw's icon in the panel
  • Fixed an issue where the Slamfist's VFX would always stay active after the limb was re-attached
  • Fixed an issue where the Slamfist VFX was visible on players that used Ghost
  • Slamfist can now be used coming out of Jetpack

Console Updates

  • Fixed an issue where Haptics feedback didn't work on XBOX Controller
  • Set Default Scoped Sensitivity on Controllers to 3/3 (up from 2/2)
  • Fixed an issue on Xbox where a Login Error message was displayed when booting the game with no internet connection
  • Addressed an issue on PS5 where the Squad system became inoperable after the squad has played a match and proceeded to the lobby
  • Addressed an issue that allowed players to change the controller binding for Profile 1 & 2, causing bindings to not be accepted on Xbox
  • Fixed an issue where the hotkey for "Connect Companion App" didn't work on PS5 and Xbox

Various Bug Fixes and Changes

  • Fixed random absence of Ninja VO
  • Fixed absence of sliding SFX
  • Addressed various issues with crashing
  • Tons of visual bug & collision fixes, optimizations, set dressing updates & fixed floating objects
  • Addressed an issue where a Not Owned "Ninja" set remains equipped on character after was applied in preview
  • Sometimes loadouts were not saved with "Error 3411" after saving loadouts with changed attachments
  • Fixed a typo of "Osprey" name on a marketplace promotion Banner
  • Addressed an issue where teammate nicknames could sometimes disappear
  • Occasionally new item badge on items that were checked already appeared again after match
  • Fixed an issue where players couldn't select pistols in 3rd weapon slot using controller
  • Addressed an issue where players were able to use zipline through the ceiling or wall at certain locations
  • Addressed an issue where the auto-reload didn't trigger if the shooting button is released right at the last round of the mag
  • Added VO for temporarily malfunctioning Jetpack
  • Fixed a bug where the corpse pose was corrupted and stood in the air if another player character died out of player sight and when player saw corpses after respawn
  • Fixed an issue where loot crated could not be interacted with when two players called-in a drone on the same spot
  • Updated the currency icon in the HUD
  • Fixed an issue where drone goblin's (TeardropOp) reward crate does not tip over after falling on an edge
  • The minimum Personal Assistant volume is now 10%
  • Fixed an issue where the character disappeared after shooting off the left arm while aiming with the shoulder switched to the left one
  • Reduced Jetpack Damage Duration from 20 to 12 seconds
  • Improved character's behavior after interacting with diagonal zip lines