Hey everyone, please find the patch notes for today's update below.
New Features & Major Changes
New Region: Midtown Harbour (East)
- Midtown Harbour has been added as a playable region on Teardrop, located south of Little Kyiv and west of Marshlands and Saltie.
New Cyberlimb: MaxiGun
- This heavy cyberarm isn’t built for finesse, but high firepower comes at a cost. Overuse it, and it might just leave you stranded at the worst possible moment.
New Side Mission: Combat DJ
- Introducing OTG’s first-ever side mission: Combat DJ.
- Battle for control of DJ booths across the island, dominate the zone, and earn loot and XP.
- The leading team controls the tunes playing on the DJ booth. (Zeroes start with a default tune but can find more in HEXes and equip them via the Appearance tab.)
New Street Event: Nuestros Diablos Gang
- The Nuestros Diablos gang has set up shop in Midtown Harbour’s Admin Block.
- If you’re looking for extra loot and rare HEXes, pay them a visit.
OTG Pro Content Pack: Nuestros Diablos
- The Nuestros Diablos Content Pack is now available alongside Scump’s Content Pack.
Battle Pass Page 2 & 3 unlocked
- This upgrade includes the MaxiGun, additional elements of the new Pacifist Character Set, and the OTG Pro Loyalty Reward: Inferno Skin for the Kestrel Sniper.
Gameplay
Jetpack
- Improved flight control, allowing players to gain altitude.
- Added jetpack overheating as a flight-time limitation.
- Increased the speed of the jetpack landing roll animation.
Movement
- Increased overall movement acceleration and air control.
- Increased movement speed when legless or knocked down.
- Added gradual diagonal movement speed.
Falling
- Added a jump-off grace period to prevent missed jumps.
- Added landing ledge grace space for smoother landings.
Mantling
- Increased mantling speeds.
- Improved ability to regain control earlier after mantling.
- Reduced the starting distance required for low mantles.
- Allowed mantling even if the destination is blocked by another character.
Sprinting
- Tweaked sprint camera and added subtle shake for better feedback.
- Fixed an issue where sprint could not be reactivated immediately after ending.
- Fixed glass-breaking behavior when sprinting through glass with slow weapons.
Sliding
- Reduced slide friction and increased acceleration on slopes.
- Added subtle camera shake during slides for improved motion feedback.
Aiming
- Added per-zoom sensitivity adjustment settings.
Aim Assist
- Reduced rotational assist strength on PC due to higher frame rates.
- Added separate settings to adjust sensitivity assist and rotational assist.
- Fixed scaling input thresholds for rotational assist when stick deadzones are configured.
New Feature: Emotes in Lobbies
- Emotes can now be used in the main lobby.
- Press H / Right D-Pad to open the Emote Wheel and flex your moves while vibing with your squad.
New Feature: Bots for Onboarding
- To ensure a smoother onboarding experience, bots have been introduced, allowing new players to learn the game in a low-pressure environment for their first few matches.
Bug Fixing
Locations
- Improved Ocio, Saltie, and Little Kyiv with performance optimizations, collision fixes, and object repositioning.
- Improved navigation in several locations.
Cyberlimbs
Bounce Bomber Improvements
- Introduced a slight delay between shooting and detonation.
- Improved Bounce Bomber’s vacuum
- Fixed an issue where Bounce Bomber’s pull effect wasn’t interrupted when using Slamfist without charging.
Ripper Changes
- Ripper is now blocked by Kinetic Shield.
- Fixed an issue where Ripper ignored armor when targeting an elevated enemy who changed legs.
- Fixed an issue where Ripper’s cooldown time was incorrect.
Javelina Balancing Updates
- Target lock now works on up to three enemies, dealing 250 damage to each, across all rarities.
- Adjusted cooldowns as follows:
Common: Reduced from 40 seconds to 35 seconds.
Uncommon: Reduced from 38 seconds to 30 seconds.
Rare: Reduced from 35 seconds to 25 seconds.
Epic: Reduced from 30 seconds to 20 seconds.
- Phosphor Fury’s projectile now bounces off Kinetic Shield.
- Fixed an issue where Paralyzer displayed incorrect enemy health bars.
- Fixed an issue where Armor Plates were visible while Ghost was active.
- Fixed an issue where weapon lasers were sometimes visible when using Ghost.
- Reduced fall speed when using Hammerheads.
- Fixed missing explosion sound for Tripmines.
- Fixed an issue where Recon Drone’s radar wasn’t highlighting enemies on the minimap.
- Fixed a bug where melee attacks interrupted cyberlimb abilities at the moment of activation.
- Adjusted cases where cyberlimb abilities could be used before they were properly attached.
- Armor Plates can now be replenished while using Roadrunners.
- Doubled Hookshot’s projectile collision radius.
- Improved Slugger’s fire propagation.
Weapons
Features and Improvements
- The Weapon Customization menu now includes a Pros & Cons list for each attachment.
- Adjusted bullet spread across weapons while moving, falling, and sliding.
- Mid-range scope camera positions adjusted, including tweaks to camera shake for LMGs, Marksman Rifles, and Snipers.
- Added mouse wheel bind support for switching next and previous weapon.
- Updated weapon traces and fixed gaps in the smoke trail.
- Adjustable scopes now have static crosshair sizes, unaffected by magnification changes.
Weapon Bug Fixes
- Fixed weapon swapping issues when picking up a second weapon during the unholster animation.
- Fixed a bug where the reload circle remained on the crosshair after reloading, preventing shooting under bad network conditions.
- Fixed movement issues when reloading after regaining legs.
- Fixed scope transparency issues in spectator mode.
- Fixed missing magazine assets when reloads were interrupted by weapon switching.
- Fixed reticle position shifts when moving and crouching while aiming.
- Fixed scope alignment issues when using shoulder-switched aiming.
Lobby
- Fixed an issue where players would sometimes spawn without a body in the lobby.
- Fixed a bug where music could continue playing after closing the View Marketplace Offers redirection.
UI
- Implemented a new Inventory interface on HUD.
- Added a VFX effect when players successfully redeploy a teammate using a Redeployment Terminal.
- Fixed a bug where OTG Pro subscribers couldn’t remove or reset their clan tag.
- Fixed an issue where the crosshair didn’t update after cyberlimb activation/deactivation.
- Simplified the process for accepting squad invitations.
- Fixed an issue on PS5 where the Show Profile option in the Pause Menu wouldn’t open the PSN profile.
- Fixed a bug where squad pings weren’t visible until after jumping from the aircraft during deployment.
- Cyberlimb stats have been added to Loadouts and the Marketplace.
- Fixed a bug where the bleeding state remained on a player's health bar after respawning if they previously spectated a knockdowned player.
- Fixed an issue causing the player’s screen to remain red after deployment if the match started while their character was out of bounds.
- Added a counter showing how many players have jumped from the aircrafts during deployment.
- Fixed an issue causing the Emote Wheel to appear empty in the Gun & Cyberlimb Range.
Localization
- Added audio language support for French (FR), Japanese (JP), Spanish (ES), Italian (IT), and Turkish (TR).
- Added full Turkish language support.
- Fixed various localization errors.
Tutorial
- Improved the UI for better clarity and a smoother onboarding experience for new players.
- Added a Jetpack tutorial.
Various fixes
- Fixed an issue causing PlayStation 5 players to crash when entering the Marshlands area.
- Fixed a bug when decoding Pro HEXes, which resulted in an empty screen after clicking Go to Appearance.
- Improved map navigation using controllers.
- Changed inactive Redeployment Terminal color from red to gray.
- Resetting audio input to default now properly syncs with Windows default audio settings.
- Fixed an issue where changing magnification levels on scopes altered eye-to-scope distance.
- Fixed a bug where clicking Play Again with Team after a match failed to properly form squads.