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Hey everyone, please find the patch notes for today's update below.

New Features & Major Changes

New Region: Midtown Harbour (East)

  • Midtown Harbour has been added as a playable region on Teardrop, located south of Little Kyiv and west of Marshlands and Saltie.

New Cyberlimb: MaxiGun

  • This heavy cyberarm isn’t built for finesse, but high firepower comes at a cost. Overuse it, and it might just leave you stranded at the worst possible moment.

New Side Mission: Combat DJ

  • Introducing OTG’s first-ever side mission: Combat DJ.
  • Battle for control of DJ booths across the island, dominate the zone, and earn loot and XP.
  • The leading team controls the tunes playing on the DJ booth. (Zeroes start with a default tune but can find more in HEXes and equip them via the Appearance tab.)

New Street Event: Nuestros Diablos Gang

  • The Nuestros Diablos gang has set up shop in Midtown Harbour’s Admin Block.
  • If you’re looking for extra loot and rare HEXes, pay them a visit.

OTG Pro Content Pack: Nuestros Diablos

  • The Nuestros Diablos Content Pack is now available alongside Scump’s Content Pack.

Battle Pass Page 2 & 3 unlocked

  • This upgrade includes the MaxiGun, additional elements of the new Pacifist Character Set, and the OTG Pro Loyalty Reward: Inferno Skin for the Kestrel Sniper.

Gameplay

Jetpack

  • Improved flight control, allowing players to gain altitude.
  • Added jetpack overheating as a flight-time limitation.
  • Increased the speed of the jetpack landing roll animation.

Movement

  • Increased overall movement acceleration and air control.
  • Increased movement speed when legless or knocked down.
  • Added gradual diagonal movement speed.

Falling

  • Added a jump-off grace period to prevent missed jumps.
  • Added landing ledge grace space for smoother landings.

Mantling

  • Increased mantling speeds.
  • Improved ability to regain control earlier after mantling.
  • Reduced the starting distance required for low mantles.
  • Allowed mantling even if the destination is blocked by another character.

Sprinting

  • Tweaked sprint camera and added subtle shake for better feedback.
  • Fixed an issue where sprint could not be reactivated immediately after ending.
  • Fixed glass-breaking behavior when sprinting through glass with slow weapons.

Sliding

  • Reduced slide friction and increased acceleration on slopes.
  • Added subtle camera shake during slides for improved motion feedback.

Aiming

  • Added per-zoom sensitivity adjustment settings.

Aim Assist

  • Reduced rotational assist strength on PC due to higher frame rates.
  • Added separate settings to adjust sensitivity assist and rotational assist.
  • Fixed scaling input thresholds for rotational assist when stick deadzones are configured.

New Feature: Emotes in Lobbies

  • Emotes can now be used in the main lobby.
  • Press H / Right D-Pad to open the Emote Wheel and flex your moves while vibing with your squad.

New Feature: Bots for Onboarding

  • To ensure a smoother onboarding experience, bots have been introduced, allowing new players to learn the game in a low-pressure environment for their first few matches.

Bug Fixing

Locations

  • Improved Ocio, Saltie, and Little Kyiv with performance optimizations, collision fixes, and object repositioning.
  • Improved navigation in several locations.

Cyberlimbs

Bounce Bomber Improvements

  • Introduced a slight delay between shooting and detonation.
  • Improved Bounce Bomber’s vacuum
  • Fixed an issue where Bounce Bomber’s pull effect wasn’t interrupted when using Slamfist without charging.

Ripper Changes

  • Ripper is now blocked by Kinetic Shield.
  • Fixed an issue where Ripper ignored armor when targeting an elevated enemy who changed legs.
  • Fixed an issue where Ripper’s cooldown time was incorrect.

Javelina Balancing Updates

  • Target lock now works on up to three enemies, dealing 250 damage to each, across all rarities.
  • Adjusted cooldowns as follows:

    Common: Reduced from 40 seconds to 35 seconds. Uncommon: Reduced from 38 seconds to 30 seconds. Rare: Reduced from 35 seconds to 25 seconds. Epic: Reduced from 30 seconds to 20 seconds.

  • Phosphor Fury’s projectile now bounces off Kinetic Shield.
  • Fixed an issue where Paralyzer displayed incorrect enemy health bars.
  • Fixed an issue where Armor Plates were visible while Ghost was active.
  • Fixed an issue where weapon lasers were sometimes visible when using Ghost.
  • Reduced fall speed when using Hammerheads.
  • Fixed missing explosion sound for Tripmines.
  • Fixed an issue where Recon Drone’s radar wasn’t highlighting enemies on the minimap.
  • Fixed a bug where melee attacks interrupted cyberlimb abilities at the moment of activation.
  • Adjusted cases where cyberlimb abilities could be used before they were properly attached.
  • Armor Plates can now be replenished while using Roadrunners.
  • Doubled Hookshot’s projectile collision radius.
  • Improved Slugger’s fire propagation.

Weapons

Features and Improvements

  • The Weapon Customization menu now includes a Pros & Cons list for each attachment.
  • Adjusted bullet spread across weapons while moving, falling, and sliding.
  • Mid-range scope camera positions adjusted, including tweaks to camera shake for LMGs, Marksman Rifles, and Snipers.
  • Added mouse wheel bind support for switching next and previous weapon.
  • Updated weapon traces and fixed gaps in the smoke trail.
  • Adjustable scopes now have static crosshair sizes, unaffected by magnification changes.

Weapon Bug Fixes

  • Fixed weapon swapping issues when picking up a second weapon during the unholster animation.
  • Fixed a bug where the reload circle remained on the crosshair after reloading, preventing shooting under bad network conditions.
  • Fixed movement issues when reloading after regaining legs.
  • Fixed scope transparency issues in spectator mode.
  • Fixed missing magazine assets when reloads were interrupted by weapon switching.
  • Fixed reticle position shifts when moving and crouching while aiming.
  • Fixed scope alignment issues when using shoulder-switched aiming.

Lobby

  • Fixed an issue where players would sometimes spawn without a body in the lobby.
  • Fixed a bug where music could continue playing after closing the View Marketplace Offers redirection.

UI

  • Implemented a new Inventory interface on HUD.
  • Added a VFX effect when players successfully redeploy a teammate using a Redeployment Terminal.
  • Fixed a bug where OTG Pro subscribers couldn’t remove or reset their clan tag.
  • Fixed an issue where the crosshair didn’t update after cyberlimb activation/deactivation.
  • Simplified the process for accepting squad invitations.
  • Fixed an issue on PS5 where the Show Profile option in the Pause Menu wouldn’t open the PSN profile.
  • Fixed a bug where squad pings weren’t visible until after jumping from the aircraft during deployment.
  • Cyberlimb stats have been added to Loadouts and the Marketplace.
  • Fixed a bug where the bleeding state remained on a player's health bar after respawning if they previously spectated a knockdowned player.
  • Fixed an issue causing the player’s screen to remain red after deployment if the match started while their character was out of bounds.
  • Added a counter showing how many players have jumped from the aircrafts during deployment.
  • Fixed an issue causing the Emote Wheel to appear empty in the Gun & Cyberlimb Range.

Localization

  • Added audio language support for French (FR), Japanese (JP), Spanish (ES), Italian (IT), and Turkish (TR).
  • Added full Turkish language support.
  • Fixed various localization errors.

Tutorial

  • Improved the UI for better clarity and a smoother onboarding experience for new players.
  • Added a Jetpack tutorial.

Various fixes

  • Fixed an issue causing PlayStation 5 players to crash when entering the Marshlands area.
  • Fixed a bug when decoding Pro HEXes, which resulted in an empty screen after clicking Go to Appearance.
  • Improved map navigation using controllers.
  • Changed inactive Redeployment Terminal color from red to gray.
  • Resetting audio input to default now properly syncs with Windows default audio settings.
  • Fixed an issue where changing magnification levels on scopes altered eye-to-scope distance.
  • Fixed a bug where clicking Play Again with Team after a match failed to properly form squads.